Using Mono with SharpDevelop 3.0

using System.Collections.Generic;
 * 1) using System.Collections;

using UnityEngine;

public class player : MonoBehaviour {

public float moveSpeed;

public float jumpHeight;

// Use this for initialization

void Start {

}

// Update is called once per frame

void Update {

if(Imput.GetKey(KeyCode))

{

GetComponent .velocity = new Vestor2 (0, jumpHeight);

}

}

}